Cyber Audio (useCyberAudio)
StableZero-dependency Web Audio API sound synthesizer hook for futuristic SiberUI interfaces. Realtime oscillator acoustic cues without external MP3 asset downloads.
Installation
$pnpm add @siberui/react
Import
tsx
import { useCyberAudio } from '@siberui/react';Interactive Cyberpunk Soundboard
Eight signature sci-fi UI acoustic cues generated in micro-seconds natively via browser AudioContext oscillators without downloading any audio files.
MASTER VOL: 35%
tsx
const { play, isMuted, toggleMute, volume, setVolume } = useCyberAudio();
// Trigger sound effects
play('click');
play('scan');
play('granted');
play('denied');UI Kit Integration (Buttons & Haptics)
Attach acoustic cues to components like Button, KillSwitch, or BiometricScanner.
SYS // AUDIO_FEED
AUDIO-ENHANCED TERMINAL
Tactile acoustic feedback integrated directly on actions.
tsx
const { play } = useCyberAudio();
<ChamferCard signal="cyan" glow tag="SYS // AUDIO_FEED" statusDot="cyan">
<ChamferCardHeader>
<ChamferCardTitle>AUDIO-ENHANCED TERMINAL</ChamferCardTitle>
<ChamferCardDescription>Tactile acoustic feedback integrated directly on actions.</ChamferCardDescription>
</ChamferCardHeader>
<ChamferCardContent className="flex flex-wrap gap-3">
<Button onClick={() => play('click')}>TACTICAL CLICK</Button>
<Button variant="primary" onClick={() => play('granted')}>CONFIRM ACTION</Button>
<Button variant="danger" onClick={() => play('denied')}>ABORT COMMAND</Button>
</ChamferCardContent>
</ChamferCard>Zero-Asset Oscillator Architecture
- Zero Network Overhead: No external
.mp3or.wavassets required; all tones are synthesized mathematically in client memory using Web Audio oscillators. - SSR & Autoplay Policy Safe: Safely noops on the server and lazily initializes / resumes the
AudioContextupon the first user interaction.
API Reference
PROPERTIES (5)← swipe to inspect →
| Property | Description | Type | Default |
|---|---|---|---|
play | Plays the specified synthesized cyberpunk audio cue. | (type: CyberSoundType, customVolume?: number) => void | - |
isMuted | Boolean flag indicating whether audio output is currently muted. | boolean | - |
toggleMute | Toggles master audio mute state. | () => void | - |
volume | Current master volume level (0.0 to 1.0). | number | 0.3 |
setVolume | Sets the master volume level. | (volume: number) => void | - |